Even after all these years of being a gamer, this journey of research and learning about them still fascinates me as it leads me through various paths and I find myself arriving at information, games, people, or items I’ve never encountered before. Such is the case with the book I’m looking at today: a Japanese tome entitled simply Family Computer 1983-1994. Continue reading “Gamers’ Library: Family Computer 1983-1994”
I’ve read a lot of books on video game history, and I’ve heard a lot of the same stories told several times. Therefore, rare is the story I haven’t heard yet; and here we have a book — the first of three massive volumes, no less — that is absolutely packed cover-to-cover with things I didn’t know, things I didn’t know that I didn’t know, and things I didn’t even know that I wanted to know, but it turns out I’m really glad I know them now.
Bill Kunkel is a name you should probably know. He, along with friends and business partners Arnie Katz and Joyce Worley, were extraordinarily important figures in video game history: They created the very first video game magazine, Electronic Games, in 1981, which covered arcade, home console, and computer video games throughout their Golden Age until the Crash in 1984.
Not only that, but within those pages, Kunkel himself coined gaming terms we all take for granted today, such as “Easter egg” and “screenshot.” Yeah, that was Bill Kunkel. Continue reading “Gamers’ Library: Confessions of the Game Doctor by Bill Kunkel”
I stumbled across this book, Atari Flashback: The Essential Companion the other day and was surprised at two things: 1) That it existed, and 2) that I hadn’t seen anybody say anything about it anywhere. So of course, that meant I had to pick up a copy and check it out. For the blog! For you! For retro gaming! Let’s have a look, shall we? (Yes, let’s.)
Ostensibly a guidebook to the Atari Flashback consoles, this book from Prima is actually a nice guide to the Atari 2600 in general. Continue reading “Gamers’ Library: Atari Flashback – The Essential Companion from Prima”
Here’s a really unusual book in my videogame library: it’s called Credit 00: I Love Game Graphics, edited by Tsuyoshi Kusano and published by All Rights Reserved in 2003. It’s artsy and weird.
Atari, Inc.: Business is Fun, written by Marty Goldberg and Curt Vendel, was published in 2012. I purchased an autographed copy at Midwest Gaming Classic years ago. At 796 pages, it was a bit intimidating to start, so it sat on my shelf until I recently got the bug to tackle it. I’m glad I finally did! Continue reading “Gamers’ Library: Atari, Inc. – Business is Fun”
The retro gaming community is currently losing its collective mind over Konami’s E3 announcement of the TurboGrafx/PC Engine Mini console.
As well they should! It’s amazing that it’s coming out, and that the TG16/PCE is getting some official love and recognition in 2019!
Am I gonna buy it, though? I’m actually not so sure.
I’ve actually had a bit of trouble starting this article. Which is odd, because I love this piece of software I’m about to rave about, and have plenty to say about it. In fact, that’s probably the reason right there: the wealth of content that the SNK 40th Anniversary Collection offers actually borders on overwhelming. So where to start?
As we all well know by now, today, April 21, 2019 is the 30th birthday of the Nintendo Game Boy! …although, at age 30, I would think he’d be a Game Man by now. I mean, he’s been able to vote in America since 2007.
Anyway, I just want to take a brief moment here to talk about my history with the Game Boy and some of my favorite games! Continue reading “Happy 30th Birthday, Game Boy!”