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Retro Game SuperHyper

A new blog about old videogames

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Super Metroid Re-Acquaintance (Updated 06.24.20)

(This post is being continually updated.)

It’s rare that there’s an immediate follow-up to a post here on the blog, but in my last post, I wrote about climbing back into the ol’ Chozo armor and trying to GIT GUD at Super Metroid again. While I’m in no way a speedrunner, I used to feel pretty proficient at Metroid 3; sadly, my skills had atrophied over the years, and I really wanted to polish them up again, and use what I’ve learned about the game in the many years since I last beat it to improve my own personal best in-game time of 1:28, which I had set wayyyyy back in the ’90s.

So how’d that go? Let’s find out… Continue reading “Super Metroid Re-Acquaintance (Updated 06.24.20)”

Wait…WHAT Are We Playing?? Super Metroid?!

Usually I post articles called “What Are We Playing?” when I start a game or two that I plan to write about when I’m done. They’re always games that are new to me — even if they’re old, I’m playing them for the first time. So why am I alerting you to the fact that I’ve been playing good ol’ Super Metroid?

True confession time: Even though I’ve plowed through Super Metroid dozens of times since it came out (I lost count somewhere around 38 back in the ’90s, so I’d estimate 60-80), it’s actually been YEARS since I’ve done it. And in the few times I’ve picked it up more recently, a terrifying truth revealed itself to me: I’ve actually forgotten how to do it. Continue reading “Wait…WHAT Are We Playing?? Super Metroid?!”

Steins;Gate – It’s About Time

OR: I Tapped ENTER For 30 Hours and All I Got Was This Lousy Ending

Since I recently time-traveled all the way back to the beginning of visual novels with Portopia, I figured I would check out this more modern title to see how the genre has evolved in all these years. Steins;Gate may be 10 years old already (in effect making it retro-ish), but since it’s about time travel, does it really matter? The game will make you think about things like that; at least, it did for me, as I finally got around to playing this now-legendary title for the first time. Or maybe I’ve been here before in a different reality, and it wasn’t my first time? (Yeah, it was, I’m just messing with you.) (I think.) Continue reading “Steins;Gate – It’s About Time”

40 Years of Pac-Man Fever

If Space Invaders turning 40 two years ago didn’t make you feel old, how about today? It’s Pac-Man’s 40th birthday! Continue reading “40 Years of Pac-Man Fever”

PC Engine Mini: The RGSH Test

Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?

Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”

The Strange Case of the TG-16 Mini (UPDATE 5/14/20)

What in the Sam Hill is going on with the US launch of the TurboGrafx-16 Mini?

THE STORY SO FAR:

Continue reading “The Strange Case of the TG-16 Mini (UPDATE 5/14/20)”

State of the Blog Address 05.06.20

Happy belated 3.5 years to me! This coronavirus shutdown/stay-at-home thing has all our days blurring together, and I totally missed my usual April 16 date to post my annual half-year State of the Blog Address! As longtime followers may know, since the blog’s anniversary is on October 16, that means April 16 is the halfway point to another year online, so I like to step back and talk about where the blog is now, and my plans for the coming year. Continue reading “State of the Blog Address 05.06.20”

Happy 30th, Neo-Geo!!

In the past couple years, I’ve written a number of these “happy birthday” posts, as the Famicom, Game Boy, Mega Drive, and PC Engine all had significant milestone anniversaries. Today, we celebrate the 30th birthday of the Neo-Geo! Continue reading “Happy 30th, Neo-Geo!!”

Solving The Portopia Serial Murder Case

As a fan of graphic adventure/visual novel type games like Snatcher and Jesus, I’d been meaning to tackle Portopia for the Famicom for many years.

Thanks to our current worldwide situation, I just happened to have plenty of time to do it. And not only did I play it, but I took it apart. Continue reading “Solving The Portopia Serial Murder Case”

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