35 years ago today, on July 15, 1983, Nintendo released its new video game console, the Family Computer, in Japan. Happy Birthday, Famicom!!
“In my day, we didn’t have no innerwebs to search and instantly find maps and passwords and solutions to our Nintender games. We had to play them by ourselves, with no help, and draw our own maps, and write down the clues that some mistranslated NPC gave us, and write out our own passwords, and if you screwed up one single letter, it was no good and you had to go back to the beginning of the game and start it alllll over, and that was the way it was, and WE LIKED IT!” Continue reading “Ye Olde NES Notebooke”
Bill Kunkel is a name you should probably know. He, along with friends and business partners Arnie Katz and Joyce Worley, were extraordinarily important figures in video game history: They created the very first video game magazine, Electronic Games, in 1981, which covered arcade, home console, and computer video games throughout their Golden Age until the Crash in 1984.
Not only that, but within those pages, Kunkel himself coined gaming terms we all take for granted today, such as “Easter egg” and “screenshot.” Yeah, that was Bill Kunkel. Continue reading “Gamers’ Library: Confessions of the Game Doctor by Bill Kunkel”
It seems that no matter what game genre we “retro” or “classic” gamers may cite as our favorite — be it platformers, maze games, puzzle games, fighting games, etc. — the shmup, or shootemup, or STG, or shooting game, or scrolling shooter, or whatever you want to call it, is almost universally revered. Despite the various strengths and weaknesses of individual titles, the shmup, as a genre, seems to be beyond reproach for many retro gamers.
Whyzzat?? Continue reading “Why Shmups?”
Okay, so if you’ve been reading this blog for any length of time, it’s been established that I’m a geek for laserdisc games. With that said, I recently dove back into that rabbit hole and came up with something interesting: a game I had never heard of, hidden in plain sight.
In addition to being a video game nerd, I’m also a little bit of a movie buff. So with a number of interesting documentary films on arcade video games having been released in the past ten years or so, I’ve done my best to catch a lot of them. So let’s pop some corn and tear open a packet of Twizzlers, round a bunch of them up and check ’em out, shall we? MOVIE SIIIIIIIIGN! Continue reading “Arcade Documentary Roundup: UPDATED”
Way back in 2006, I used to have a Cafepress shop with tons of different artwork and designs on t-shirts, mugs, posters, and all kinds of stuff. Out of all the various themes I made available — pinup girls, tattoo stuff, monsters — my best-selling items were always my video game designs.
Eventually, I closed my Cafepress shop, because their base prices were too high, and I didn’t like charging that much for my t-shirts. But these days, there are other options, and I can make some of these designs available again for a more affordable price, and with more options, too!
So, I found all my old original files, picked a couple favorites, tweaked them just a bit, and have now added them to the Retro Game SuperHyper Teespring storefront! Continue reading “NEW RGSH Legacy T-Shirts!”
Lately, there’s been an influx of little-bitty arcade games hitting store shelves. There’s the steadily-improving “Arcade Classics” series that can be found at Walmart; the keychain-sized Tiny Arcade series; the working, accurate scale models coming from Replicade; the forthcoming Neo-Geo Mini. All of these have been reminding me of the original Coleco mini tabletop arcade games that came out in the early 1980s, when I was a kid, and how badly I wanted them. Continue reading “Itsy-Bitsy-Teeny-Weeny Arcade Games”
Way back in October 2016, I plunked down a little over 40 bucks to back a Kickstarter project for a newly-developed PC Engine/TurboGrafx-16 game titled The Henshin Engine, which at the time was slated for a March, 2017 release. Welp, in April of 2018, the game finally shipped, and with a newly-modified title of FX Unit Yuki: The Henshin Engine. I’ve been playing it since I received my copy, so let’s check it out!
Recently I was talking to my friend Zac at his shop, Press Start Games, about methods of getting original NES hardware back to working order. While discussing replacement of the infamous 72-pin connector that seemingly causes 90% of NES problems, he told me about the boiling method, and how it can yield even better results than installing new aftermarket connectors. Boiling? Like literally boiling the connector in water?
Turns out, yep.
Much in the way devoted theists worship their deity of choice, tonight I am writing a gospel in praise of The Master and his miracles in bringing peace and civilization to the world while slaying monsters and cranking some kickass tunes. Yes, I am testifying to the glory of Actraiser, a divine game in which you play God…a sword-weilding, demon-slaughtering, natural-disaster-causing God. And lo, it is good. Continue reading “Raising Act”