Welp, I’ve been threatening to take this plunge for quite a while now, and with the impending change in their rate structure, even Patreon is encouraging creators to launch their pages by May 6. So I did it this morning!
So it’s the beginning of September, and I haven’t really posted a lot on the blog this summer. I did put up a few articles that I’m proud of, but overall it’s been a bit slow. I’ve kept up on Instagram, as usual, but even my Twittering has been rather sparse.
Now before I go any further, that — coupled with the mysterious title of this post — is not to say that Retro Game SuperHyper’s existence is in any peril whatsoever. Nope, the blog’s not going anywhere, the YouTube channel’s not going anywhere, the Twitter, Facebook, and Instagram are staying put.
I myself, however, am hoping to go somewhere. And it’s my video game collection that is gonna help get me there.
Finding myself in Des Moines, Iowa, I discovered Up-Down arcade! But what was I doing right smack in the middle of Iowa?
As a gamer, it can be tough when your favorite game franchise doesn’t really exist anymore, or you’re still in love with a legendary one-off title that came out 30 years ago. You may love those old games, but you’ve played through them a million times; so, of course you still want more, but the companies or developers that made them either don’t care or are long gone. Where can we turn?
Enter the Spiritual Successor.
Who makes video game consoles?
It’s typically the heaviest hitters in the industry, like Nintendo and Sega, or major electronics manufacturers, like Sony and NEC. In the early days it was Magnavox, Atari, and major toy companies Mattel and Coleco. Sure, there will be a lesser-known scrapper in there once in a while, like SNK, but their products typically cater to a more hardcore niche.
But remember, once upon a time back in the early 1980s, Nintendo wasn’t a console juggernaut — they just made and licensed arcade games. They were known for Donkey Kong and Popeye, which they licensed out to companies like Coleco and Parker Brothers to get them on the Atari 2600 or Intellivision. Nobody expected them to suddenly enter the market with their own home console. Same with Sega — I recall thinking, What? The company that made Zaxxon and Congo Bongo has their own systems??
With this in mind over the years, I’ve often wondered what it would be like if some of my other favorite software or electronic companies would throw their hats into the ring and produce new video game hardware. What would happen if, say, Capcom made a game console? Or Konami? Or Hitachi? Turns out, many of those companies not only asked the same question, but actually had plans of their own home video game platforms having reached various stages of completion. Some of them even actually made it to market, and I hadn’t even been aware of them until recently!
So what happens when some of the biggest names in the games and electronics business start kicking around the idea of introducing a new video game console?
I can totally admit when I’m wrong.
Not long ago, I wrote a lighthearted post about mini consoles I’d like to see. The impetus of the post was the upcoming TurboGrafx-16 and PC Engine Mini, which I stated, with some measure of certainty, that I probably would not be buying, because I already had most of the dozen or so games announced.
What I did not realize was that Konami had not yet dropped the full list of games to be included on the console. And now that a complete list of 50 games has come out, which will be 98% identical across all three releases of the console (TG16 in the US, PCE in Japan, and Core Grafx in Europe), I fully admit that I have done a 180-degree turnaround and will now totally be buying one. Pre-ordering, even!
Why? Because some extremely desirable titles will be on this machine — desirable enough to me, at least, to make it worth the $100 price tag.
I’ve just posted my latest video, in which I take a look at the Elevator Action Micro Player mini arcade game from MyArcade! Check out an unboxing and a level of gameplay, and watch me continue to try to figure out how to YouTube.
If you like the video, please SMASH THAT LIKE BUTTON as the kids are sayin’, and subscribe to the Retro Game SuperHyper YouTube channel! That’s only two clicks, you can totally do it! Thank you!
E3 2019 has come and gone, and although the event is supposed to be all about the latest and greatest in video games, damn if there wasn’t a TON of retro gaming represented this year!
While reporting news is not necessarily the point of this blog, I do have a habit of trying to organize and summarize information, if for no other reason than to make sure I’m not missing anything. So in the interest of doing just that, I’m going to try to create a list of all the announcements and reveals coming out of this year’s E3 that is of particular interest to retro gaming enthusiasts.
The retro gaming community is currently losing its collective mind over Konami’s E3 announcement of the TurboGrafx/PC Engine Mini console.
As well they should! It’s amazing that it’s coming out, and that the TG16/PCE is getting some official love and recognition in 2019!
Am I gonna buy it, though? I’m actually not so sure.
Here’s a confession: I have loved Godzilla for even longer than I’ve loved video games. It’s true! I actually cannot recall when I first discovered Godzilla — I literally have no memory of a time when I did not watch and love his movies, and some of my earliest memories of watching any TV at all are of Godzilla. It had to have been pre-Kindergarten that I started watching them — maybe my older sister had watched them because she was into horror movies — but I didn’t discover video games until I was five or six, and I know I was watching Godzilla before then.
Anyway, with Godzilla and video games being two of Japan’s most significant pop culture exports, naturally there have been a bunch of Godzilla video games. Unfortunately, as is the case with many licensed properties, many of them are…not that good. And those that are decent are probably most enjoyable only by hardcore kaiju-eiga no otaku.
The problem with Godzilla games is that he SHOULD translate wonderfully into a video game, but he often just… doesn’t.
I think I’m actually a month late for this, but it’s been just over two and a half years that I’ve been doing Retro Game SuperHyper, and I’m happy to report that it’s still growing, I’m still learning, and I’m still having fun!
Here’s a rundown of the latest developments…