Last week, Netflix began streaming a new 6-part documentary series on the history of video games, titled High Score. Immediately, my Twitter and Instagram feeds were filled with the impressions of my fellow gamers who were watching it. Of course, I checked it out too — I had to, it’s my duty as a gamer — so, how highly does High Score score?Continue reading “High Score on Netflix”
Two video posts in a row? What’s this blog coming to?
I’d been on the lookout for a copy of Xenophobe for the Atari 2600, one of the later titles released in the system’s twilight years. Many of the copies you’ll find on eBay are from Europe, and are therefore the PAL format; of course, I was looking for a North American NTSC version, which is a bit harder to find. Well, I took a bit of a gamble on a sealed CIB copy from a seller here in the US, and I recorded the unboxing and the big reveal when I put it into my ol’ VCS and found out whether or not it was what I was looking for. Check it out!
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There’s a new video on the Retro Game SuperHyper YouTube Channel! This time, I show off video game trading card wax packs from the 1980s!
If you were a kid during the Golden Age of video games, you probably ran across these more than a few times, and if you were like me, you bought ’em, played the scratch-off games, and stuck the stickers on everything you owned. Let’s revisit them, shall we?
I’m also thinking about turning this into an expanded pictorial in issue #4 of the RGSH fanzine, so stay tuned for more waxy memories!
Sometimes it’s crazy to think about how much time has passed in this gaming hobby. I can’t believe that it’s been almost 20 years since Supercade: A Visual History of the Videogame Age 1971-1984 was released in 2001. It seems like just yesterday that I brought it home and had it sitting prominently on my coffee table, to be frequently perused for at least the next year or two. How much stuff has happened in the world of videogames since then — heck, how much has happened in the world in general since then?!
Supercade, by Van Burnham, is itself an examination of the first significant span of video game history, from its inception as an experiment, to a new entertainment medium, to its golden age, and ultimately to the era of the industry crash in the US. A highly-respected tome amongst game fans and historians, Supercade runs well over 400 pages and is absolutely packed full of information amidst its vividly colorful layouts.
And now, in a new chapter in the history of video game…uh…history, Supercade is getting a sequel. Supercade: A Visual History of the Videogame Age 1985-2001 has just been successfully funded via Kickstarter (full disclosure: I’m a backer), and promises to pick up right where the original volume left off. So I thought now would be a perfect time to revisit the first book, to suggest to us what we can expect from its successor. Continue reading “Gamers’ Library: Supercade”
(This post is being continually updated.)
It’s rare that there’s an immediate follow-up to a post here on the blog, but in my last post, I wrote about climbing back into the ol’ Chozo armor and trying to GIT GUD at Super Metroid again. While I’m in no way a speedrunner, I used to feel pretty proficient at Metroid 3; sadly, my skills had atrophied over the years, and I really wanted to polish them up again, and use what I’ve learned about the game in the many years since I last beat it to improve my own personal best in-game time of 1:28, which I had set wayyyyy back in the ’90s.
So how’d that go? Let’s find out… Continue reading “Super Metroid Re-Acquaintance (Updated 06.24.20)”
Usually I post articles called “What Are We Playing?” when I start a game or two that I plan to write about when I’m done. They’re always games that are new to me — even if they’re old, I’m playing them for the first time. So why am I alerting you to the fact that I’ve been playing good ol’ Super Metroid?
True confession time: Even though I’ve plowed through Super Metroid dozens of times since it came out (I lost count somewhere around 38 back in the ’90s, so I’d estimate 60-80), it’s actually been YEARS since I’ve done it. And in the few times I’ve picked it up more recently, a terrifying truth revealed itself to me: I’ve actually forgotten how to do it. Continue reading “Wait…WHAT Are We Playing?? Super Metroid?!”
OR: I Tapped ENTER For 30 Hours and All I Got Was This Lousy Ending
Since I recently time-traveled all the way back to the beginning of visual novels with Portopia, I figured I would check out this more modern title to see how the genre has evolved in all these years. Steins;Gate may be 10 years old already (in effect making it retro-ish), but since it’s about time travel, does it really matter? The game will make you think about things like that; at least, it did for me, as I finally got around to playing this now-legendary title for the first time. Or maybe I’ve been here before in a different reality, and it wasn’t my first time? (Yeah, it was, I’m just messing with you.) (I think.) Continue reading “Steins;Gate – It’s About Time”
What in the Sam Hill is going on with the US launch of the TurboGrafx-16 Mini?
THE STORY SO FAR:
Happy belated 3.5 years to me! This coronavirus shutdown/stay-at-home thing has all our days blurring together, and I totally missed my usual April 16 date to post my annual half-year State of the Blog Address! As longtime followers may know, since the blog’s anniversary is on October 16, that means April 16 is the halfway point to another year online, so I like to step back and talk about where the blog is now, and my plans for the coming year. Continue reading “State of the Blog Address 05.06.20”