Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?
Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”
I was looking for some of my old Atari catalogs, and I found them in this box that has piles of other stuff in it, so if you have about 45 minutes to hang out, I thought you might like to dig through this box with me.
There’s some cool surprises in here, like original Nintendo Fun Club cards, Midwest Gaming Classic flyers, old console manuals, catalogs showing games that never came out, and some promotional VHS tapes.
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I can totally admit when I’m wrong.
Not long ago, I wrote a lighthearted post about mini consoles I’d like to see. The impetus of the post was the upcoming TurboGrafx-16 and PC Engine Mini, which I stated, with some measure of certainty, that I probably would not be buying, because I already had most of the dozen or so games announced.
What I did not realize was that Konami had not yet dropped the full list of games to be included on the console. And now that a complete list of 50 games has come out, which will be 98% identical across all three releases of the console (TG16 in the US, PCE in Japan, and Core Grafx in Europe), I fully admit that I have done a 180-degree turnaround and will now totally be buying one. Pre-ordering, even!
Why? Because some extremely desirable titles will be on this machine — desirable enough to me, at least, to make it worth the $100 price tag.
Here’s a confession: I have loved Godzilla for even longer than I’ve loved video games. It’s true! I actually cannot recall when I first discovered Godzilla — I literally have no memory of a time when I did not watch and love his movies, and some of my earliest memories of watching any TV at all are of Godzilla. It had to have been pre-Kindergarten that I started watching them — maybe my older sister had watched them because she was into horror movies — but I didn’t discover video games until I was five or six, and I know I was watching Godzilla before then.
Anyway, with Godzilla and video games being two of Japan’s most significant pop culture exports, naturally there have been a bunch of Godzilla video games. Unfortunately, as is the case with many licensed properties, many of them are…not that good. And those that are decent are probably most enjoyable only by hardcore kaiju-eiga no otaku.
The problem with Godzilla games is that he SHOULD translate wonderfully into a video game, but he often just… doesn’t.