Please read to the end to find this year’s MGC video I made!
Well, I successfully made it to MGC this year with no weather-related setbacks! I mean, it was cold — because why wouldn’t it be in April in Wisconsin? — but there was no snow and the drive there and back was smooth sailing, so to speak.
With the release of the Shazam! movie coming this Friday, I thought I’d take a look at the brief — sadly, extremely brief — history of my favorite comic book character, the original Captain Marvel, in video games.
Captain Marvel — not Marvel’s Captain Marvel, but the 70-year-old character now more commonly known as “Shazam” (which is a whole legal history between Fawcett Publications, DC Comics, and Marvel Comics that I won’t get into here, but you can easily look it up and find plenty of info about it) — has only been in a few titles in the entire history of video games. For a superhero whose comic books outsold Superman’s in the 1940s and who can literally kick the Man of Steel’s ass (and has done so on multiple occasions), this seems to me a shame. Continue reading “SHAZAM! The Original Captain Marvel in Video Games”→
If you recall, last year on this date I announced the Retro Game SuperHyper Arcade Blog Reader, a full-sized upright arcade machine that allows you to read this blog in arcades anywhere around the world. You’ve probably been enjoying that machine for almost a year now at your favorite game center!
I may be late to the party (as usual), but I recently played and finished Heavy Rain for the first time. Being a 2010 release for the PlayStation 3 (although I played it on PS4), I guess it’s technically “retro,” although personally I’m not a big fan of attaching the “retro” or “classic” or “vintage” tags to anything quite that recent. However, during the hours I poured into just one play-through, certain aspects of its design felt very familiar, and I recognized immediately why: Heavy Rain features an interesting combination of game design concepts that hearken back to adventure games of the ’80s and ’90s, but reimagined and presented through a modern filter. Continue reading “Heavy Rain’s Classic Ancestry”→
Even after all these years of being a gamer, this journey of research and learning about them still fascinates me as it leads me through various paths and I find myself arriving at information, games, people, or items I’ve never encountered before. Such is the case with the book I’m looking at today: a Japanese tome entitled simply Family Computer 1983-1994. Continue reading “Gamers’ Library: Family Computer 1983-1994”→
Quite a while back, I wrote a nostalgia piece about the old Coleco tabletop arcade games. While those vintage toys are still cool, there are scads of impressive new mini arcade machines out now, with more on the horizon. While I’ve largely passed them by until now, some recent announcements have rendered some of these minis impossible for me to ignore.
With Nintendo being the protective and litigious juggernaut it has been since the launch of the NES, it seems unbelievable that they would ever allow their most famous properties to be licensed out to other companies. Yet, in the pre-NES days, when their arcade games were what made them famous, that’s exactly what they had to do to spread their brand awareness and get console ports of their games into homes. Continue reading “Nintendo’s Early Licensing Days”→
Last October, game publisher East Asia Soft held a giveaway on Instagram that involved some liking and reposting and tagging, and the prize was a limited physical edition of Fast Striker by NG Dev Team for PS4. Somehow, I was one of two winners! Continue reading “Fast Striker PS4 LE Unboxing”→
You may have noticed that it’s been a little quiet around here lately. I only made one post in November. Yikes! Where does the time go? I’ve had a lot of “real-life” nonsense going on, so I haven’t had much opportunity to write. But that doesn’t mean that I haven’t been toying with some other ideas. Continue reading “Dabbling”→