Even after all these years of being a gamer, this journey of research and learning about them still fascinates me as it leads me through various paths and I find myself arriving at information, games, people, or items I’ve never encountered before. Such is the case with the book I’m looking at today: a Japanese tome entitled simply Family Computer 1983-1994. Continue reading “Gamers’ Library: Family Computer 1983-1994”
I’ve read a lot of books on video game history, and I’ve heard a lot of the same stories told several times. Therefore, rare is the story I haven’t heard yet; and here we have a book — the first of three massive volumes, no less — that is absolutely packed cover-to-cover with things I didn’t know, things I didn’t know that I didn’t know, and things I didn’t even know that I wanted to know, but it turns out I’m really glad I know them now.
Here’s a really unusual book in my videogame library: it’s called Credit 00: I Love Game Graphics, edited by Tsuyoshi Kusano and published by All Rights Reserved in 2003. It’s artsy and weird.
I didn’t buy the earlier Zelda book, Hyrule Historia, the English version of which Dark Horse had also published in the US. One of the main reasons that book had originally piqued my interest was because I had hoped it would contain some of the old instruction manual artwork; and it did, but it was reproduced at a very small size.
Enter Art & Artifacts: A tome of nothing BUT the official, original Legend of Zelda illustrations. I still wasn’t even sure I was going to pick up this book, until I saw it at Target for $27.99. When I grabbed it, though, and realized it was a massive volume boasting over 400 pages, it was a no-brainer. Although I must say that by page 15, it was already worth my money. Continue reading “Gamer’s Library: The Legend of Zelda Art & Artifacts”