
Today is the second anniversary of Retro Game SuperHyper! Happy birthday! Continue reading “2 Years!”

Today is the second anniversary of Retro Game SuperHyper! Happy birthday! Continue reading “2 Years!”

Way back in October 2016, I plunked down a little over 40 bucks to back a Kickstarter project for a newly-developed PC Engine/TurboGrafx-16 game titled The Henshin Engine, which at the time was slated for a March, 2017 release. Welp, in April of 2018, the game finally shipped, and with a newly-modified title of FX Unit Yuki: The Henshin Engine. I’ve been playing it since I received my copy, so let’s check it out!
Continue reading “FX Unit Yuki: The Brand-New PCE/TG16 Game!”

Much in the way devoted theists worship their deity of choice, tonight I am writing a gospel in praise of The Master and his miracles in bringing peace and civilization to the world while slaying monsters and cranking some kickass tunes. Yes, I am testifying to the glory of Actraiser, a divine game in which you play God…a sword-weilding, demon-slaughtering, natural-disaster-causing God. And lo, it is good. Continue reading “Raising Act”
Since I have two semi-related topics I wanna talk about, I’m going to make this a split post, or two posts mashed together, like a punk rock split 7-inch (or should that be grindcore, given the topic?? HA! I’m funny.)

Continue reading “Super Mario RPG: FINISHED/When in Doubt, Grind it Out”

Although I have love for all game systems (admittedly to varying degrees, but still, love), I of course have my favorites. The Super NES/Super Famicom is very high on my list, and I know I’m not alone in that sentiment. The 16-bit era overall was a magical time to be a gamer, and while I also have great affection for its contemporaries the Genesis, the TurboGrafx, and the Neo-Geo, the SNES was pretty much nirvana in that period of videogame history.
Still, as much joy as Nintendo’s fabled powerhouse brought me, there were some games that I would have loved to see on it that never were; some franchise titles and some “what ifs” that would have made amazing entries in the SNES library and catapulted the console from just “all-time great” status to “untouchably perfect.” So let’s fire up our imaginations and dream up a catalog of Super NES games that could have been…

Having been introduced to videogames through arcades and the Atari 2600, I have largely lived my gamer life feeling that videogames should be played with joysticks. I mean, naturally I’ve gotten used to control pads, and I do think that the SNES controller and the DualShock are two of the best game controller designs of all time, and there are plenty of games with control schemes that cannot be executed efficiently on an arcade-style joystick setup. But I’ve always been a sucker for adding arcade sticks to my consoles; to me, there’s always been something better, more formal, more serious, more proper about using a joystick whenever possible. Continue reading “Joystickery”

Today marks the 30th anniversary of the launch of the legendary NEC PC Engine! Happy birthday little buddy!
I’ve read lots of books on video game history. Some have been engrossing page-turners and some have been a bit amateurish and bland.
I’ve just finished Console Wars by Blake J. Harris, which I’d heard a lot about recently. The book is a somewhat dramatized account of the marketing battle between Sega and Nintendo in the 16-bit era.
If you were around in the early 1990s, you no doubt remember the Genesis vs SNES “war” that raged across the battlefields of magazines, TV, and school playgrounds. (“Genesis does what Nintendon’t” should definitely ring a very loud bell.) Continue reading “Gamer’s Library: Console Wars”