I know, you thought I was MIA all summer because I didn’t post anything here on the blog. But guess what? I was actually working on a secret bonus issue of the RGSH fanzine! That’s right, after a 3-year wait for issue 5, I’m dropping another issue this year: TV Game SuperHyper Issue 0!
“But wait, Teej –” I hear you say. “What do you mean, ‘TV’ Game SuperHyper? Why isn’t it ‘RETRO’ Game SuperHyper? Why is it issue 0? Why is it black and white? Why is the date on it 1994? And why are you so damned handsome?”
I get it, you have questions. Fortunately, I have answers!
Several months ago, like many gamers, I found myself scratching my head over Atari’s announcement trailer for their new game, Yars Rising.
Admittedly, it was a concept a bit out of left field: a metroidvania (I use that word so begrudgingly) action-adventure spinoff of a classic space bug shootemup, starring a cute blue-haired heroine, presented in a colorful anime style? What could any of those things possibly have to do with one another?
Now that I’ve played through it, I am happy to report: it works.
Are there some old games that you just never really…”got?” I mean, for classic gamers, of course we can’t all be experts at every single game (oh really? You’re a world champion at Donkey Kong and Tranquilizer Gun and Digger and The Glob and Night Striker? Yeah you’re not).
If we’re being honest, sometimes, for whatever reason, some games just don’t “click” with us. Maybe we didn’t get much opportunity to play them, maybe we just didn’t understand how to play them effectively because the rules and mechanics were too obtuse for whatever brand of neurodivergence we have. Could be any such scenario really.
As enthusiasts, we all want to be good at lots of games. Or, at least, understand them well enough to know whether or not they’re worth our time.
Mukwonago (muck-wanna-go), Wisconsin is a village near Milwaukee, with a population of fewer than 9000, and allegedly, home to America’s best apple pie. At 715 Main Street, there’s a building labeled Kay’s Academy of Dance — but if you’re not interested in learning the Fox Trot, go around back and you’ll find Vintage Vault Arcade!
In 1982, Nintendo — then of Donkey Kong and Donkey Kong Junior fame, and not much else in the U.S. — released an arcade game based on Popeye, the beloved classic American cartoon character. Popeye was a smash in the arcades, and was ported to most of the home game consoles and computers of its day.
Unfortunately, that was just about the last we heard of it.
While my family was in Lawrence, Kansas over a weekend in May for my son’s college graduation (kid just earned his Master’s Degree in Architecture, you know, no big deal or anything), we spent a day visiting a few fun places in Kansas and right across the state line in Missouri. Kansas City boasts a few arcades/barcades, including an Up-Down location (see my visit to Up-Down in Des Moines, Iowa, which I also visited on a trip to see my kid), but from what I saw online, the one that intrigued me the most was Draftcade.
Much like Up-Down, Draftcade is a small chain with a location in KC, one in Toledo, Ohio, and another in Richmond, Virginia. They seemed to feature a decent collection of video games and pinball, as well as Skee-Ball (which will always convince Mrs. SuperHyper to accompany me to an arcade), and of course drinks and food.
Tim Lapetino is the author of one of my absolute favorite video game art/history books, Art of Atari(read my effusive post about that book in the link). Announced on Pac-Man’s 40th birthday (under the tentative name 40 Years of Waka-Waka), his and Arjan Terpstra’s follow-up project, Pac-Man: Birth of an Icon, was published a little over two years ago by Cook & Becker, purveyors of luxurious video game-based art books and prints. Though I pre-ordered it and received it upon its release, due to my regrettable lack of free time it’s only been just recently that I have finally had a chance to sit down and read it. I am happy to report that by all standards, Lapetino and Terpstra have once again knocked it out of the park.
As I wrote in a post this past summer, Taito is releasing the Taito LD Game Collection in Japan later this year, including HD remasters of their three animated laserdisc arcade classics Time Gal, Ninja Hayate, and Space Battleship Yamato. It was also noted that the collector’s edition would include a serial code for a bonus game, called Time Gal Reverse. But what is it?
With this being the anniversary month of the MDb (launched on October 16, 1996), each October they do a marathon in which they livestream every game in the Metroid series. With the franchise now totaling 14 games, and some of them requiring quite a few hours to complete, that provides plenty of daily content to last throughout the month. This year, they have graciously invited me to be a part of it, and I am honored to have been given the prestigious position of playing through the original Metroid on October 16 at 9:30 pm CDT, live on Twitch!
As you may know, October 16 is also significant because it’s the anniversary of the launch of Retro Game SuperHyper (that was intentional), so it’ll be a fun way to celebrate. I hope you all swing by and watch, chat, and join in the fun!
I will be playing the game on original hardware — no emulators — and there may be a surprise or two as well. I’ve been training hard, playing Metroid 1 over and over, so that I can give you a good show!