Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?
Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”
Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?
Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”
This is a pretty simple gadget, and this will be a very short review, so I’ll get straight to the point: this was a great idea. Continue reading “My Arcade Famicom-to-NES Cartridge Converter: The RGSH Test”

I’ve read a lot of books on video game history, and I’ve heard a lot of the same stories told several times. Therefore, rare is the story I haven’t heard yet; and here we have a book — the first of three massive volumes, no less — that is absolutely packed cover-to-cover with things I didn’t know, things I didn’t know that I didn’t know, and things I didn’t even know that I wanted to know, but it turns out I’m really glad I know them now.

35 years ago today, on July 15, 1983, Nintendo released its new video game console, the Family Computer, in Japan. Happy Birthday, Famicom!!

In addition to being a video game nerd, I’m also a little bit of a movie buff. So with a number of interesting documentary films on arcade video games having been released in the past ten years or so, I’ve done my best to catch a lot of them. So let’s pop some corn and tear open a packet of Twizzlers, round a bunch of them up and check ’em out, shall we? MOVIE SIIIIIIIIGN! Continue reading “Arcade Documentary Roundup”

Did you know this was a thing? A lot of gamers don’t! But it’s true, Konami put out a 3-episode Salamander/Gradius OAV (original animation video, or direct-to-video anime) series in 1988.