At the risk of making Retro Game SuperHyper appear handheld-centric (I promise it’s not — don’t worry, I have plenty of console and arcade stuff to talk about, I’ve just been on a Game Boy kick recently), I’ve spent the last few days playing another game that’s been in my collection for years, but I never really played: Bionic Commando for the original Game Boy!

If you’re familiar with the NES version, you’ll be able to jump right into this version as it plays out like a reworked adaptation of that game. Similar, but not a direct port, so it’s a great companion piece if you’ve thoroughly absorbed all the NES version has to offer.

Seeing as how Bionic Commando ranks #2 on my list of all-time favorite NES games, I’m kinda surprised that I hadn’t spent any significant time with this GB version, but I’m so glad I finally did. The challenge level is fair, with some levels taking a few tries to navigate and forcing the player to develop some advanced swinging techniques, but definitely manageable with a little practice.


Until the final area. Area 17 — which appears after clearing the rest — requires a master-level of skill in bionic arm acrobatics and timing, and is sure to result in frustration after many repeated attempts. However, it’s the kind of frustration that made me shut off my Game Boy and quit, but eager to turn it back on and try again later because I knew I could do it. Of course, that makes the game that much more satisfying when you finally beat it.

Let’s blow this popsicle stand

Thumbs-up on Bionic Commando for the original Game Boy (not to be confused with BC Elite Forces for the GB Color), and highly recommended for fans of the original who would like more of the same.

What are YOU playing?

Thanks brah