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Retro Game SuperHyper

A new blog about old videogames

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adventure game

Solving the 2023 Portopia Serial Murder Case

A few years ago, I wrote a post called Solving the Portopia Serial Murder Case. In it, I detailed how I spent a fair amount of time examining the English fan translation of the Famicom version of the adventure classic, Portopia, and figuring out how to complete the game efficiently. After playing through it several times and taking detailed notes, I created a walkthrough which I made available to download.

Now, in 2023, Square Enix has released a new version of this hugely influential title, but with a twist: rather than the text parser input of the PC original or the menu-driven gameplay of the Famicom version, this new edition serves as a tech demo of an AI-driven input system which Square Enix is calling NLP, or Natural Language Processing. Allegedly, NLP is able to recognize a wide array of commands typed or spoken and utilize them to control the game. In theory, this could revolutionize the way graphic adventure games are played.

Continue reading “Solving the 2023 Portopia Serial Murder Case”

Steins;Gate – It’s About Time

OR: I Tapped ENTER For 30 Hours and All I Got Was This Lousy Ending

Since I recently time-traveled all the way back to the beginning of visual novels with Portopia, I figured I would check out this more modern title to see how the genre has evolved in all these years. Steins;Gate may be 10 years old already (in effect making it retro-ish), but since it’s about time travel, does it really matter? The game will make you think about things like that; at least, it did for me, as I finally got around to playing this now-legendary title for the first time. Or maybe I’ve been here before in a different reality, and it wasn’t my first time? (Yeah, it was, I’m just messing with you.) (I think.) Continue reading “Steins;Gate – It’s About Time”

Solving The Portopia Serial Murder Case

As a fan of graphic adventure/visual novel type games like Snatcher and Jesus, I’d been meaning to tackle Portopia for the Famicom for many years.

Thanks to our current worldwide situation, I just happened to have plenty of time to do it. And not only did I play it, but I took it apart. Continue reading “Solving The Portopia Serial Murder Case”

What Are We Playing? 01.12.19: Stranding Judgment Glory

Wow! It’s been FOREVER since I did a WAWP post! So…what ARE we playing?

Continue reading “What Are We Playing? 01.12.19: Stranding Judgment Glory”

Heavy Rain’s Classic Ancestry

I may be late to the party (as usual), but I recently played and finished Heavy Rain for the first time. Being a 2010 release for the PlayStation 3 (although I played it on PS4), I guess it’s technically “retro,” although personally I’m not a big fan of attaching the “retro” or “classic” or “vintage” tags to anything quite that recent. However, during the hours I poured into just one play-through, certain aspects of its design felt very familiar, and I recognized immediately why: Heavy Rain features an interesting combination of game design concepts that hearken back to adventure games of the ’80s and ’90s, but reimagined and presented through a modern filter. Continue reading “Heavy Rain’s Classic Ancestry”

Finding Jesus

Jesus - Tale of the Dreadful Bio-monster-16

Jesus: Kyoufu no Bio-Monster is one of those games I’d always heard about in “weird Famicom games from Japan” lists — you know, just mentioned because it was called “Jesus,” and then glossed over to talk about the next game in the list, which was probably that impossible-to-finish Takeshi’s Challenge game or whatever. But I never really looked into what the game actually was, until recently. And when I did, I got pretty excited and dove in headfirst. Continue reading “Finding Jesus”

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