I’m a huge Metal Gear nerd. I’ve played almost every game in the series (except for MGS Touch, MG Survive, and the one time I got a chance to play Metal Gear Arcade, I couldn’t figure out what the hell I was doing), have beaten all the main series games (from Metal Gear on MSX all the way through Phantom Pain) and a couple of the spinoffs, and have a small collection of Metal Gear swag. I even have a Fox Hound logo tattoo! (The one from Metal Gear 2: Solid Snake, the same one that Meryl Silverburgh has in MGS1.) So it should come as a shock to absolutely nobody that when Dark Horse released this double-volume boxed behemoth called The Art of Metal Gear Solid I-IV, I had to have it. Continue reading “Gamers’ Library: The Art of Metal Gear Solid I-IV”
I’ve read a lot of books on video game history, and I’ve heard a lot of the same stories told several times. Therefore, rare is the story I haven’t heard yet; and here we have a book — the first of three massive volumes, no less — that is absolutely packed cover-to-cover with things I didn’t know, things I didn’t know that I didn’t know, and things I didn’t even know that I wanted to know, but it turns out I’m really glad I know them now.
Bill Kunkel is a name you should probably know. He, along with friends and business partners Arnie Katz and Joyce Worley, were extraordinarily important figures in video game history: They created the very first video game magazine, Electronic Games, in 1981, which covered arcade, home console, and computer video games throughout their Golden Age until the Crash in 1984.
Not only that, but within those pages, Kunkel himself coined gaming terms we all take for granted today, such as “Easter egg” and “screenshot.” Yeah, that was Bill Kunkel. Continue reading “Gamers’ Library: Confessions of the Game Doctor by Bill Kunkel”
I stumbled across this book, Atari Flashback: The Essential Companion the other day and was surprised at two things: 1) That it existed, and 2) that I hadn’t seen anybody say anything about it anywhere. So of course, that meant I had to pick up a copy and check it out. For the blog! For you! For retro gaming! Let’s have a look, shall we? (Yes, let’s.)
Ostensibly a guidebook to the Atari Flashback consoles, this book from Prima is actually a nice guide to the Atari 2600 in general. Continue reading “Gamers’ Library: Atari Flashback – The Essential Companion from Prima”
Here’s a really unusual book in my videogame library: it’s called Credit 00: I Love Game Graphics, edited by Tsuyoshi Kusano and published by All Rights Reserved in 2003. It’s artsy and weird.
Atari, Inc.: Business is Fun, written by Marty Goldberg and Curt Vendel, was published in 2012. I purchased an autographed copy at Midwest Gaming Classic years ago. At 796 pages, it was a bit intimidating to start, so it sat on my shelf until I recently got the bug to tackle it. I’m glad I finally did! Continue reading “Gamers’ Library: Atari, Inc. – Business is Fun”
I didn’t buy the earlier Zelda book, Hyrule Historia, the English version of which Dark Horse had also published in the US. One of the main reasons that book had originally piqued my interest was because I had hoped it would contain some of the old instruction manual artwork; and it did, but it was reproduced at a very small size.
Enter Art & Artifacts: A tome of nothing BUT the official, original Legend of Zelda illustrations. I still wasn’t even sure I was going to pick up this book, until I saw it at Target for $27.99. When I grabbed it, though, and realized it was a massive volume boasting over 400 pages, it was a no-brainer. Although I must say that by page 15, it was already worth my money. Continue reading “Gamer’s Library: The Legend of Zelda Art & Artifacts”
I’ve read lots of books on video game history. Some have been engrossing page-turners and some have been a bit amateurish and bland.
I’ve just finished Console Wars by Blake J. Harris, which I’d heard a lot about recently. The book is a somewhat dramatized account of the marketing battle between Sega and Nintendo in the 16-bit era.
If you were around in the early 1990s, you no doubt remember the Genesis vs SNES “war” that raged across the battlefields of magazines, TV, and school playgrounds. (“Genesis does what Nintendon’t” should definitely ring a very loud bell.) Continue reading “Gamer’s Library: Console Wars”
I wanted this book before anyone ever said they were making it.
For most of my life, I’ve wondered about the artists behind the amazing artwork on the Atari home video game boxes.