Just the other day, the Nintendo Direct broadcast on the 23rd of September, 2021, my mind was blown clean out of my skull by Square Enix’s surprise announcement of Actraiser Renaissance, a remake of one of my all-time favorite, put-on-a-pedestal games, Actraiser for the Super NES. Making the news that much more nuclear was the uranium cherry on top: the game was available THAT DAY.Continue reading “Never Say Never”
This past week was E3! While this year was much different than past events, there’s still lots of news to share, including exciting retro gaming-related surprises. Let’s jump in!Continue reading “Retro at E3 2021 (and some other recent announcements)”
Hey there, guys and gals. Look, we need to talk.
*pulls up chair, turns it around, and sits on it backward like a school guidance counselor or church youth group leader who really wants to “rap” some “real talk” with the kids*
So, you guys still liking Retro Game SuperHyper? Yeah? Good! Yeah, no, that’s great, I’m glad to hear it! So before you go freaking out or anything, don’t worry — Retro Game SuperHyper isn’t going anywhere, it’s not getting shut down, the blog is staying right where it is, the t-shirts are still for sale, and the fanzine is continuing.
The reason I wanna talk is because there’s just gonna be a few…changes around here, that’s all. But don’t sweat it, champ! It’s all gonna be good stuff, I promise!
Seriously though, as I approach the fourth-and-a-half-year mark of the blog, I felt the need to shake things up a bit, so I wanted to do my half-year SOTB address (which is usually posted mid-April) a bit early to share my plans!Continue reading “Almost-4.5-year State of the Blog Address”
(This post is being continually updated.)
It’s rare that there’s an immediate follow-up to a post here on the blog, but in my last post, I wrote about climbing back into the ol’ Chozo armor and trying to GIT GUD at Super Metroid again. While I’m in no way a speedrunner, I used to feel pretty proficient at Metroid 3; sadly, my skills had atrophied over the years, and I really wanted to polish them up again, and use what I’ve learned about the game in the many years since I last beat it to improve my own personal best in-game time of 1:28, which I had set wayyyyy back in the ’90s.
So how’d that go? Let’s find out… Continue reading “Super Metroid Re-Acquaintance (Updated 06.24.20)”
Usually I post articles called “What Are We Playing?” when I start a game or two that I plan to write about when I’m done. They’re always games that are new to me — even if they’re old, I’m playing them for the first time. So why am I alerting you to the fact that I’ve been playing good ol’ Super Metroid?
True confession time: Even though I’ve plowed through Super Metroid dozens of times since it came out (I lost count somewhere around 38 back in the ’90s, so I’d estimate 60-80), it’s actually been YEARS since I’ve done it. And in the few times I’ve picked it up more recently, a terrifying truth revealed itself to me: I’ve actually forgotten how to do it. Continue reading “Wait…WHAT Are We Playing?? Super Metroid?!”
Super Metroid was released on March 19, 1994 in Japan, making today its 25th anniversary.
Quick reminder here that I founded the Metroid Database website back in 1996 — but only to preface my saying that I literally, probably, cannot write any more about Super Metroid than I have already. I’ve played it, researched it, reviewed it, examined it, praised it, torn it apart, and got an S-logo tattoo. And I’ve watched others do the same, for 25 years now. So really, at this point, all I can do is celebrate it! Continue reading “Happy 25th Anniversary, Super Metroid!!”