Having fallen prey to the Mini game machine phenomenon, I have pretty much now wholeheartedly given myself over to just being a sucker for almost all of it.Continue reading “The Next Big Little Thing”
Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?
Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”
What in the Sam Hill is going on with the US launch of the TurboGrafx-16 Mini?
THE STORY SO FAR:
Continue reading “The Strange Case of the TG-16 Mini (UPDATE 5/14/20)”
In the past couple years, I’ve written a number of these “happy birthday” posts, as the Famicom, Game Boy, Mega Drive, and PC Engine all had significant milestone anniversaries. Today, we celebrate the 30th birthday of the Neo-Geo! Continue reading “Happy 30th, Neo-Geo!!”
I can totally admit when I’m wrong.
Not long ago, I wrote a lighthearted post about mini consoles I’d like to see. The impetus of the post was the upcoming TurboGrafx-16 and PC Engine Mini, which I stated, with some measure of certainty, that I probably would not be buying, because I already had most of the dozen or so games announced.
What I did not realize was that Konami had not yet dropped the full list of games to be included on the console. And now that a complete list of 50 games has come out, which will be 98% identical across all three releases of the console (TG16 in the US, PCE in Japan, and Core Grafx in Europe), I fully admit that I have done a 180-degree turnaround and will now totally be buying one. Pre-ordering, even!
Why? Because some extremely desirable titles will be on this machine — desirable enough to me, at least, to make it worth the $100 price tag.
The retro gaming community is currently losing its collective mind over Konami’s E3 announcement of the TurboGrafx/PC Engine Mini console.
As well they should! It’s amazing that it’s coming out, and that the TG16/PCE is getting some official love and recognition in 2019!
Am I gonna buy it, though? I’m actually not so sure.