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Retro Game SuperHyper

A new blog about old videogames

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snes

2 Years!

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Today is the second anniversary of Retro Game SuperHyper! Happy birthday! Continue reading “2 Years!”

Raising Act

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Much in the way devoted theists worship their deity of choice, tonight I am writing a gospel in praise of The Master and his miracles in bringing peace and civilization to the world while slaying monsters and cranking some kickass tunes. Yes, I am testifying to the glory of Actraiser, a divine game in which you play God…a sword-weilding, demon-slaughtering, natural-disaster-causing God. And lo, it is good. Continue reading “Raising Act”

Super Mario RPG: FINISHED/When in Doubt, Grind it Out

Since I have two semi-related topics I wanna talk about, I’m going to make this a split post, or two posts mashed together, like a punk rock split 7-inch (or should that be grindcore, given the topic?? HA! I’m funny.)

Super Mario RPG - Legend of the Seven Stars (USA)019

Continue reading “Super Mario RPG: FINISHED/When in Doubt, Grind it Out”

What are we playing? 02.28.18

True confession: I’ve never played through Super Mario RPG. Shock and horror, I know!

Continue reading “What are we playing? 02.28.18”

Super Wishlist

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Although I have love for all game systems (admittedly to varying degrees, but still, love), I of course have my favorites. The Super NES/Super Famicom is very high on my list, and I know I’m not alone in that sentiment. The 16-bit era overall was a magical time to be a gamer, and while I also have great affection for its contemporaries the Genesis, the TurboGrafx, and the Neo-Geo, the SNES was pretty much nirvana in that period of videogame history.

Still, as much joy as Nintendo’s fabled powerhouse brought me, there were some games that I would have loved to see on it that never were; some franchise titles and some “what ifs” that would have made amazing entries in the SNES library and catapulted the console from just “all-time great” status to “untouchably perfect.” So let’s fire up our imaginations and dream up a catalog of Super NES games that could have been…

Continue reading “Super Wishlist”

That time I almost won a Street Fighter II tournament

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The recent release of an officially-Capcom-licensed, limited-edition Street Fighter II Super NES cartridge from iam8bit got me thinking about when SF2 originally came out on the SNES in 1992, and how crazy the hype over it was. SF2 mania was in high gear, both in arcades and at home on 16-bit consoles, and I was fully immersed in it, at one point even taking part in a local tournament — that came down to me and another competitor.

Continue reading “That time I almost won a Street Fighter II tournament”

A tale of two Star Foxes

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Sometimes, things get confusing in this hobby. Especially with videogame titles! Occasionally a game’s name or even content has to be changed depending on the region in which it’s being sold. This can be due to copyright issues, cultural standards, or marketing-based decisions by the publisher. Other times, you run into a situation like what I’m talking about today: in which a kickass, revolutionary, and popular game has the unfortunate privilege of sharing its name with a rightfully-forgotten piece of crap that probably actually directly contributed to the infamous 1983 crash of the whole home videogame market.

I present to you: Star Fox and StarFox.

Continue reading “A tale of two Star Foxes”

What are we playing? 07.16.17

I’ve played my share of Final Fantasy games — I’ve played through the first, IV, VI, VII, IX, and X (with about six hours put into VIII before I decided my character was a d-bag and I didn’t wanna be him anymore) — but, like most American gamers, I didn’t play II, III, or V. Continue reading “What are we playing? 07.16.17”

F-Zero 4 life

This started off as an Instagram post, but as I started talking about how much I love F-Zero, I realized I had enough to say about it to make a short blog post. Continue reading “F-Zero 4 life”

Gamer’s Library: Console Wars

I’ve read lots of books on video game history. Some have been engrossing page-turners and some have been a bit amateurish and bland.

I’ve just finished Console Wars by Blake J. Harris, which I’d heard a lot about recently. The book is a somewhat dramatized account of the marketing battle between Sega and Nintendo in the 16-bit era.

If you were around in the early 1990s, you no doubt remember the Genesis vs SNES “war” that raged across the battlefields of magazines, TV, and school playgrounds. (“Genesis does what Nintendon’t” should definitely ring a very loud bell.) Continue reading “Gamer’s Library: Console Wars”

What are we playing? 11.14.16

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Here’s a game I’ve been wanting to play for a while: Famicom Tantei (Detective) Club II for Super Famicom. It’s a remake of the game of the same name, which was released on Famicom Disk System; this game even reproduces the FDS boot screen when you start it up. Continue reading “What are we playing? 11.14.16”

Upgrade!

When I first bought Super Punch-Out!!, it was a lonely, loose cartridge. Look at it now, all CIB and happy!

As I’ve mentioned, I’m actually working on downsizing my video game collection. I’m still planning on writing about the how and why of this stage in my gamer life, but for now it’s a backdrop to this post.

So even though I’m not adding a lot of games to my collection, I naturally still have the urge to collect. How does one scratch that particular itch? My solution is to make my existing collection better. Continue reading “Upgrade!”

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