“Hey Teej,” I hear you saying, “After almost 40 years of video game playing and collecting, what is your ultimate Holy Grail? Also, you’re looking particularly handsome today.” Well, thank you, and yes, I’m so glad you asked that question! If I won the lottery, was independently wealthy, got to spend someone else’s money, or was just plain financially irresponsible, what would I buy from that great mythical reef store that has everything I’ve ever dreamed of? This totally self-indulgent article has those answers! Continue reading “Grails”
Even if you’re a fan of pre-NES homebrew video games, such as those available from AtariAge and Intellivision Revolution, you may not be aware of one independently-developed Atari 2600 game from back in 2010 titled A Slow Year, one of the most unique video games I’ve ever seen. Not to reignite the “games as art” debate, but on the sliding scale with “Game” at one end and and “Art” at the other, A Slow Year easily lands farther toward the “Art” end than any other game — yes, much farther than Ico or Journey — causing one to wonder if it even qualifies as a “Game” at all. It does, I think, but as with all the most interesting things in art, entertainment, and life itself, the lines are blurred and the decision is up for individual interpretation. Continue reading “A Slow Year”
With Nintendo being the protective and litigious juggernaut it has been since the launch of the NES, it seems unbelievable that they would ever allow their most famous properties to be licensed out to other companies. Yet, in the pre-NES days, when their arcade games were what made them famous, that’s exactly what they had to do to spread their brand awareness and get console ports of their games into homes. Continue reading “Nintendo’s Early Licensing Days”
That’s right, you heard right — after a long delay, the second issue of the Retro Game SuperHyper fanzine is finally done, in the can, put to bed, uploaded, out and available to buy RIGHT NOW! Continue reading “Retro Game SuperHyper ‘Zine Issue #2 is HERE!”
Sometimes it’s actually kind of hard for me to pick favorite games. Anytime anyone asks me what my all-time favorite game is, I actually freeze up like a deer in headlights, because there are so many ways to answer that question. Like, do you mean my favorite arcade game? Console game? Pre- or post-NES? Current game? Might as well just forget about asking me to pick my One Favorite Game Of All Time, it’s too complicated.
Lists are a little easier; a top 3, top 5, top 10. That removes a little pressure. That being said, I do have a very solid Top 3 Atari 2600 games, although the actual order of ranking can be mixed up at any time, depending on my mood. And those top 3, which I can state with all confidence, are Pitfall, Yars’ Revenge, and Dragonfire.
I have long held the belief that Atari’s Haunted House for the 2600 is a keystone in the foundation of adventure and horror video games. So what better day to talk about it than on Halloween? Continue reading “Haunted House: the Origin of Survival Horror!”
I stumbled across this book, Atari Flashback: The Essential Companion the other day and was surprised at two things: 1) That it existed, and 2) that I hadn’t seen anybody say anything about it anywhere. So of course, that meant I had to pick up a copy and check it out. For the blog! For you! For retro gaming! Let’s have a look, shall we? (Yes, let’s.)
Ostensibly a guidebook to the Atari Flashback consoles, this book from Prima is actually a nice guide to the Atari 2600 in general. Continue reading “Gamers’ Library: Atari Flashback – The Essential Companion from Prima”
Having been introduced to videogames through arcades and the Atari 2600, I have largely lived my gamer life feeling that videogames should be played with joysticks. I mean, naturally I’ve gotten used to control pads, and I do think that the SNES controller and the DualShock are two of the best game controller designs of all time, and there are plenty of games with control schemes that cannot be executed efficiently on an arcade-style joystick setup. But I’ve always been a sucker for adding arcade sticks to my consoles; to me, there’s always been something better, more formal, more serious, more proper about using a joystick whenever possible. Continue reading “Joystickery”
Despite all my hard work on downsizing, I still have a lot of videogame stuff left to sell off. Toys, boardgames and puzzles, t-shirts, controllers, various promotional tchotchkes and knick-knacks, old handhelds, and of course, games, consoles and even arcade PCBs and parts.
So I’m thinking about doing a Retro Game SuperHyper booth at the Midwest Gaming Classic in 2018! Continue reading “Should I have a booth at MGC?”
Atari, Inc.: Business is Fun, written by Marty Goldberg and Curt Vendel, was published in 2012. I purchased an autographed copy at Midwest Gaming Classic years ago. At 796 pages, it was a bit intimidating to start, so it sat on my shelf until I recently got the bug to tackle it. I’m glad I finally did! Continue reading “Gamers’ Library: Atari, Inc. – Business is Fun”
What are some great, scary, classic games to play for Halloween? Castlevania? Splatterhouse? Resident Evil? Haunted House? Clock Tower? Silent Hill? Hello Kitty Cube Frenzy? Yes, all terrifying games in their own ways. But this year, I’m going to talk about an Atari 2600 game that really fits the Halloween bill: Frankenstein’s Monster by Data Age!