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Retro Game SuperHyper

A new blog about old videogames

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pc engine

FINISHED in 2021! (Updated: 3/20/21)

A lot of gamers keep lists of all the games they’ve finished throughout each year. That’s something I’ve always kinda-sorta intended to do, but I’ve tried to keep them all in my head, and at my advanced age (I’m all of forty-damn-six, you little punks), that’s nearly impossible for my withered old brain.

So since the beginning of the year, I figured I can keep track of them right here in a blog post, which I’ll continually update! The latest games will be added to the top. (I’m not including re-playing old games I’ve already finished, like, say, Super Metroid or Mega Man.) So here goes–!

Continue reading “FINISHED in 2021! (Updated: 3/20/21)”

Retro Game SuperHyper Fanzine Issue #4 is OUT NOW!!

You can always tell when it’s this time of year, because the blog gets kinda silent. You know I’m working on something — well here it is! The FOURTH big issue of Retro Game SuperHyper fanzine is available now!

Continue reading “Retro Game SuperHyper Fanzine Issue #4 is OUT NOW!!”
Featured post

Ys-y Like Sunday Mornin’

The cooler autumn weather brings a different mood to every aspect of life, and to counteract the oncoming gloom of winter’s shorter days and my disappointment about having to actually put on pants to go outside, there are some good things about it, too. I get to bust out my trusty old leather jacket, myriad delicious Oktoberfest beers appear on store shelves (especially here in Wisconsin), and my dogs love running through the leaves and, eventually, the snow.

Along with all the bundling-up and hunkering-down comes a change in my gaming mood, too. Yes, ’tis the season of RPGs, when a nice, long quest to save some crystals or prevent the destruction of the world or some such nonsense is just what the doctor ordered to get us through the months that end in “-ber” and “-uary.”

Lately, after doing some thinking about it and with no new games catching my interest, I’ve wandered back to the Ys series.

Continue reading “Ys-y Like Sunday Mornin’”

PC Engine Mini: The RGSH Test

Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?

Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”

The Strange Case of the TG-16 Mini (UPDATE 5/14/20)

What in the Sam Hill is going on with the US launch of the TurboGrafx-16 Mini?

THE STORY SO FAR:

Continue reading “The Strange Case of the TG-16 Mini (UPDATE 5/14/20)”

TurboGrafx-180

I can totally admit when I’m wrong.

Not long ago, I wrote a lighthearted post about mini consoles I’d like to see. The impetus of the post was the upcoming TurboGrafx-16 and PC Engine Mini, which I stated, with some measure of certainty, that I probably would not be buying, because I already had most of the dozen or so games announced.

What I did not realize was that Konami had not yet dropped the full list of games to be included on the console. And now that a complete list of 50 games has come out, which will be 98% identical across all three releases of the console (TG16 in the US, PCE in Japan, and Core Grafx in Europe), I fully admit that I have done a 180-degree turnaround and will now totally be buying one. Pre-ordering, even!

Why? Because some extremely desirable titles will be on this machine — desirable enough to me, at least, to make it worth the $100 price tag.

Continue reading “TurboGrafx-180”

What’s Left to Mini?

The retro gaming community is currently losing its collective mind over Konami’s E3 announcement of the TurboGrafx/PC Engine Mini console.

As well they should! It’s amazing that it’s coming out, and that the TG16/PCE is getting some official love and recognition in 2019!

Am I gonna buy it, though? I’m actually not so sure.

Continue reading “What’s Left to Mini?”

Godzilla, King of the Kusoge?

Here’s a confession: I have loved Godzilla for even longer than I’ve loved video games. It’s true! I actually cannot recall when I first discovered Godzilla — I literally have no memory of a time when I did not watch and love his movies, and some of my earliest memories of watching any TV at all are of Godzilla. It had to have been pre-Kindergarten that I started watching them — maybe my older sister had watched them because she was into horror movies — but I didn’t discover video games until I was five or six, and I know I was watching Godzilla before then.

Anyway, with Godzilla and video games being two of Japan’s most significant pop culture exports, naturally there have been a bunch of Godzilla video games. Unfortunately, as is the case with many licensed properties, many of them are…not that good. And those that are decent are probably most enjoyable only by hardcore kaiju-eiga no otaku.

The problem with Godzilla games is that he SHOULD translate wonderfully into a video game, but he often just… doesn’t.

Continue reading “Godzilla, King of the Kusoge?”

Retro Game SuperHyper ‘Zine Issue #2 is HERE!

That’s right, you heard right — after a long delay, the second issue of the Retro Game SuperHyper fanzine is finally done, in the can, put to bed, uploaded, out and available to buy RIGHT NOW! Continue reading “Retro Game SuperHyper ‘Zine Issue #2 is HERE!”

2 Years!

2ndbday

Today is the second anniversary of Retro Game SuperHyper! Happy birthday! Continue reading “2 Years!”

FX Unit Yuki: The Brand-New PCE/TG16 Game!

2018-05-10 12.16.38.jpg

Way back in October 2016, I plunked down a little over 40 bucks to back a Kickstarter project for a newly-developed PC Engine/TurboGrafx-16 game titled The Henshin Engine, which at the time was slated for a March, 2017 release. Welp, in April of 2018, the game finally shipped, and with a newly-modified title of FX Unit Yuki: The Henshin Engine. I’ve been playing it since I received my copy, so let’s check it out!

Continue reading “FX Unit Yuki: The Brand-New PCE/TG16 Game!”

Happy 30th, PC Engine!

pce30th

Today marks the 30th anniversary of the launch of the legendary NEC PC Engine! Happy birthday little buddy!

Continue reading “Happy 30th, PC Engine!”

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