Even after all these years of being a gamer, this journey of research and learning about them still fascinates me as it leads me through various paths and I find myself arriving at information, games, people, or items I’ve never encountered before. Such is the case with the book I’m looking at today: a Japanese tome entitled simply Family Computer 1983-1994. Continue reading “Gamers’ Library: Family Computer 1983-1994”
At the risk of featuring too many PS4 games in recent posts (what can I say, they all have a retro connection or I wouldn’t be talking about them), Sega’s Fist of the North Star: Lost Paradise (aka Hokuto no Gotoku) was released in the US this week, to the gleeful delight of combined Fist of the North Star and Yakuza fans everywhere. How wide or slim the overlap of that particular Venn diagram is, I don’t really know. But I’m wedged in there myself, and when this game was first announced, my head almost exploded like one of Kenshiro’s unfortunate opponents.
FotNSLP/HnG (it’s a long title either way, I don’t even know how to abbreviate it for this post) is just the latest in a really long line of video games based on the classic manga/anime property, Hokuto no Ken (lit. “Fist of the North Star”), dating all the way back to the ’80s when the manga was current and the show was actually airing on Japanese TV. Some of the games are good; many are not. And out of the dozens of HnK games released, only a handful were released outside of Japan. Let’s take a look at some of the good ones, shall we? (Perhaps I’ll do another post about all the not-so-good FotNS games someday, and call it “You’re Already Disappointed” or something.) (Don’t steal that, I just came up with it.) Continue reading “You’re Already Having Fun”
“In my day, we didn’t have no innerwebs to search and instantly find maps and passwords and solutions to our Nintender games. We had to play them by ourselves, with no help, and draw our own maps, and write down the clues that some mistranslated NPC gave us, and write out our own passwords, and if you screwed up one single letter, it was no good and you had to go back to the beginning of the game and start it alllll over, and that was the way it was, and WE LIKED IT!” Continue reading “Ye Olde NES Notebooke”
Recently I was talking to my friend Zac at his shop, Press Start Games, about methods of getting original NES hardware back to working order. While discussing replacement of the infamous 72-pin connector that seemingly causes 90% of NES problems, he told me about the boiling method, and how it can yield even better results than installing new aftermarket connectors. Boiling? Like literally boiling the connector in water?
Turns out, yep.
Last week, I picked up a Hyperkin Retron HD to see what it’s all about. I’ve spent the last few days putting it through the wringer and making it do some things it probably shouldn’t oughtta do. How’d it turn out? Read my exhaustive report right now! Continue reading “Retron HD: The RGSH Test”
I have only recently become aware of some of the bad press that Castlevania II: Simon’s Quest has gotten. This came as somewhat of a shock to me, as Castlevania II has always been one of my favorite games on the NES, and I guess I thought most people agreed with that. It’s also a direct influence on the modern style of Castlevania games, having been referenced directly in some of the series’ best entries.
So why’s everybody hating on Castlevania II all of a sudden? Continue reading “In Defense of Castlevania II”
Way back when I wrote my downsizing post, I mentioned at the very end that I had, for some reason I myself don’t understand, sold off my copy of Kid Niki for the NES, and that it was the one game I regret selling.
Well, I am happy to report that Kid Niki has recently returned to the family, and was welcomed home with open arms. Continue reading “The Comeback Kid”
Guardian Legend is one of those games that I never played much back when it was new, and only got around to checking out maybe in the late 1990s when I was buying cheap used NES games. Its anime-mecha style was certainly appealing to me, but there was a problem: I never really understood how to play it. I’ve always intended to figure it out, and I recently finally did! It’s not that it’s complex, it’s just kind of a jarring mashup of styles without a whole lot of direction. So if you’re another gamer who never quite got how this shmup/Zelda hybrid is supposed to work, maybe this will help. Continue reading “So THAT’s how Guardian Legend works”