With E3 2019 just about here, I thought I’d finally talk about that time some friends and I weaseled our way into the Electronic Entertainment Expo.
As a 44-year-old man, I am not exactly what you would call Pokemon’s target demographic. Then again, the original game did come out when I was a lot younger, 20 years ago, and I enjoyed it very much at the time. So while I’m not really up to date on any and all things Pocket Monster, I can still appreciate its concepts on the level of an old Game Boy RPG.
That said, I was actually looking forward to seeing the Detective Pikachu movie as soon as I saw the trailer. A somewhat more adult take on Pokemon looked like a lot of fun!
As we all well know by now, today, April 21, 2019 is the 30th birthday of the Nintendo Game Boy! …although, at age 30, I would think he’d be a Game Man by now. I mean, he’s been able to vote in America since 2007.
Anyway, I just want to take a brief moment here to talk about my history with the Game Boy and some of my favorite games! Continue reading “Happy 30th Birthday, Game Boy!”
Super Metroid was released on March 19, 1994 in Japan, making today its 25th anniversary.
Quick reminder here that I founded the Metroid Database website back in 1996 — but only to preface my saying that I literally, probably, cannot write any more about Super Metroid than I have already. I’ve played it, researched it, reviewed it, examined it, praised it, torn it apart, and got an S-logo tattoo. And I’ve watched others do the same, for 25 years now. So really, at this point, all I can do is celebrate it! Continue reading “Happy 25th Anniversary, Super Metroid!!”
Even after all these years of being a gamer, this journey of research and learning about them still fascinates me as it leads me through various paths and I find myself arriving at information, games, people, or items I’ve never encountered before. Such is the case with the book I’m looking at today: a Japanese tome entitled simply Family Computer 1983-1994. Continue reading “Gamers’ Library: Family Computer 1983-1994”
With Nintendo being the protective and litigious juggernaut it has been since the launch of the NES, it seems unbelievable that they would ever allow their most famous properties to be licensed out to other companies. Yet, in the pre-NES days, when their arcade games were what made them famous, that’s exactly what they had to do to spread their brand awareness and get console ports of their games into homes. Continue reading “Nintendo’s Early Licensing Days”
Dangan is a new homebrew Game Boy game made by two individuals known only as Snorpung (code, graphics, and design) and Nordloef (music and FX) in honor of the Game Boy’s 30th anniversary. And believe it or not, it’s a bullet-hell shootemup! Continue reading “Dangan: A New Game Boy Shmup”
“In my day, we didn’t have no innerwebs to search and instantly find maps and passwords and solutions to our Nintender games. We had to play them by ourselves, with no help, and draw our own maps, and write down the clues that some mistranslated NPC gave us, and write out our own passwords, and if you screwed up one single letter, it was no good and you had to go back to the beginning of the game and start it alllll over, and that was the way it was, and WE LIKED IT!” Continue reading “Ye Olde NES Notebooke”
Recently I was talking to my friend Zac at his shop, Press Start Games, about methods of getting original NES hardware back to working order. While discussing replacement of the infamous 72-pin connector that seemingly causes 90% of NES problems, he told me about the boiling method, and how it can yield even better results than installing new aftermarket connectors. Boiling? Like literally boiling the connector in water?
Turns out, yep.
Since I have two semi-related topics I wanna talk about, I’m going to make this a split post, or two posts mashed together, like a punk rock split 7-inch (or should that be grindcore, given the topic?? HA! I’m funny.)