There have been so many milestone birthdays in video gaming to celebrate recently that all I can do is combine them into one big birthday bash post!
So who are the guests of honor? Continue reading “Belated Birthdays!”
“Hey Teej,” I hear you saying, “After almost 40 years of video game playing and collecting, what is your ultimate Holy Grail? Also, you’re looking particularly handsome today.” Well, thank you, and yes, I’m so glad you asked that question! If I won the lottery, was independently wealthy, got to spend someone else’s money, or was just plain financially irresponsible, what would I buy from that great mythical reef store that has everything I’ve ever dreamed of? This totally self-indulgent article has those answers! Continue reading “Grails”
I can still remember walking into my usual haunt, the Pocket Change arcade in the Fox River Mall in Appleton, Wisconsin, expecting my usual rounds of Street Fighter II, when I saw a new fighting game from Capcom. It was like SF2, but faster, funnier, and…it was full of monsters. Darkstalkers had arrived, and unbeknownst to me, it was about to rocket up my personal favorite game chart with a silver bullet, and stay there to this day.
Even if you’re a fan of pre-NES homebrew video games, such as those available from AtariAge and Intellivision Revolution, you may not be aware of one independently-developed Atari 2600 game from back in 2010 titled A Slow Year, one of the most unique video games I’ve ever seen. Not to reignite the “games as art” debate, but on the sliding scale with “Game” at one end and and “Art” at the other, A Slow Year easily lands farther toward the “Art” end than any other game — yes, much farther than Ico or Journey — causing one to wonder if it even qualifies as a “Game” at all. It does, I think, but as with all the most interesting things in art, entertainment, and life itself, the lines are blurred and the decision is up for individual interpretation. Continue reading “A Slow Year”
In this installment of my ongoing series about arcade-style joysticks for home consoles, I’m going to talk about two very different sticks in my collection: The Capcom Fighter Power Stick, and…a struggle stick for the Atari 2600?! I also want to talk a little bit about the upcoming arcade stick units from Capcom and SNK. So join us, won’t you (sorry Karina), for Parte the Thirde of Joystickery on Retro Game SuperHyper!
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So it’s the beginning of September, and I haven’t really posted a lot on the blog this summer. I did put up a few articles that I’m proud of, but overall it’s been a bit slow. I’ve kept up on Instagram, as usual, but even my Twittering has been rather sparse.
Now before I go any further, that — coupled with the mysterious title of this post — is not to say that Retro Game SuperHyper’s existence is in any peril whatsoever. Nope, the blog’s not going anywhere, the YouTube channel’s not going anywhere, the Twitter, Facebook, and Instagram are staying put.
I myself, however, am hoping to go somewhere. And it’s my video game collection that is gonna help get me there.
Finding myself in Des Moines, Iowa, I discovered Up-Down arcade! But what was I doing right smack in the middle of Iowa?
As a gamer, it can be tough when your favorite game franchise doesn’t really exist anymore, or you’re still in love with a legendary one-off title that came out 30 years ago. You may love those old games, but you’ve played through them a million times; so, of course you still want more, but the companies or developers that made them either don’t care or are long gone. Where can we turn?
Enter the Spiritual Successor.
Who makes video game consoles?
It’s typically the heaviest hitters in the industry, like Nintendo and Sega, or major electronics manufacturers, like Sony and NEC. In the early days it was Magnavox, Atari, and major toy companies Mattel and Coleco. Sure, there will be a lesser-known scrapper in there once in a while, like SNK, but their products typically cater to a more hardcore niche.
But remember, once upon a time back in the early 1980s, Nintendo wasn’t a console juggernaut — they just made and licensed arcade games. They were known for Donkey Kong and Popeye, which they licensed out to companies like Coleco and Parker Brothers to get them on the Atari 2600 or Intellivision. Nobody expected them to suddenly enter the market with their own home console. Same with Sega — I recall thinking, What? The company that made Zaxxon and Congo Bongo has their own systems??
With this in mind over the years, I’ve often wondered what it would be like if some of my other favorite software or electronic companies would throw their hats into the ring and produce new video game hardware. What would happen if, say, Capcom made a game console? Or Konami? Or Hitachi? Turns out, many of those companies not only asked the same question, but actually had plans of their own home video game platforms having reached various stages of completion. Some of them even actually made it to market, and I hadn’t even been aware of them until recently!
So what happens when some of the biggest names in the games and electronics business start kicking around the idea of introducing a new video game console?
I can totally admit when I’m wrong.
Not long ago, I wrote a lighthearted post about mini consoles I’d like to see. The impetus of the post was the upcoming TurboGrafx-16 and PC Engine Mini, which I stated, with some measure of certainty, that I probably would not be buying, because I already had most of the dozen or so games announced.
What I did not realize was that Konami had not yet dropped the full list of games to be included on the console. And now that a complete list of 50 games has come out, which will be 98% identical across all three releases of the console (TG16 in the US, PCE in Japan, and Core Grafx in Europe), I fully admit that I have done a 180-degree turnaround and will now totally be buying one. Pre-ordering, even!
Why? Because some extremely desirable titles will be on this machine — desirable enough to me, at least, to make it worth the $100 price tag.