You can always tell when it’s this time of year, because the blog gets kinda silent. You know I’m working on something — well here it is! The FOURTH big issue of Retro Game SuperHyper fanzine is available now!Continue reading “Retro Game SuperHyper Fanzine Issue #4 is OUT NOW!!”
Classic cute-’em-up Cotton is getting a reboot! Titled, appropriately enough, Cotton Reboot, and including the original X68000 version (which is pretty identical to the arcade version, from what I can tell) as well as an HD remake, the game is being issued by BEEP for PS4 and Switch in a variety of configurations. I’m excited!
By “a variety of configurations,” I mean a standard game-only edition, a box set including all sorts of bonus items, and a dee-luxe edition with all the box set stuff plus a cool throwback X68000-style case.
The X68000 version is the one I would love to have, but ultimately, I opted to buy just the game by itself. Why tho?Continue reading “Too Much of a Good Thing”
It’s a bit belated, but November 21, 2020 was the 30th birthday of one of the greatest video game consoles of all time, Nintendo’s Super Famicom!
The 16-bit follow-up to the monstrously popular Famicom/NES was highly anticipated in the months before its release, and with Sega’s Mega Drive and NEC’s PC Engine already leading the way into the 16-bit era, all eyes were on Nintendo to see what their machine would deliver.
The Super Famicom’s legacy has been so firmly cemented in the past 30 years that there’s not much more commentary I can offer that wouldn’t be a reiteration of anything that’s already been said. So instead, on this monumental three-decade anniversary, my mind drifts back to my memories of what the vibe was like leading up to the launch of the SFC, as those are some of my most nostalgic feelings of video game excitement.Continue reading “Happy 30th, Super Famicom!”
The cooler autumn weather brings a different mood to every aspect of life, and to counteract the oncoming gloom of winter’s shorter days and my disappointment about having to actually put on pants to go outside, there are some good things about it, too. I get to bust out my trusty old leather jacket, myriad delicious Oktoberfest beers appear on store shelves (especially here in Wisconsin), and my dogs love running through the leaves and, eventually, the snow.
Along with all the bundling-up and hunkering-down comes a change in my gaming mood, too. Yes, ’tis the season of RPGs, when a nice, long quest to save some crystals or prevent the destruction of the world or some such nonsense is just what the doctor ordered to get us through the months that end in “-ber” and “-uary.”
Lately, after doing some thinking about it and with no new games catching my interest, I’ve wandered back to the Ys series.Continue reading “Ys-y Like Sunday Mornin’”
Today is Retro Game SuperHyper’s 4th birthday! Yay! You’re all invited to my party at Showbiz Pizza, tokens for everybody!
…If only, amirite? What a year 2020 has been. I obviously don’t need to get into the overall state of the world right now, but it has definitely affected my video game hobby and it’s been reflected somewhat here on the blog.
Midwest Gaming Classic got canceled this year, I canceled my trip to Tokyo, I haven’t been to any arcades, and some games and products have been delayed. The Replicade Dragon’s Lair machine, for instance, saw lots of setbacks in manufacturing and shipping. (Happily, they are finally, actually, really-for-real on the boat to the US right now, so we should be seeing that by the end of this month!)
But some good happened too — although it sucked that my job was shut down for two months, I did do a lot of blogging and gaming. The lack of arcade visits, I think, inspired me to do my Arcade1up mod project that I wanted to do. And I had time to get a head start on issue 4 of the RGSH fanzine, which is on track for January 2021!
Usually in these birthday posts, I talk about the site’s stats, how it’s doing, what my plans, are, etc. But this time, I think I’m just grateful to still be around to do what I’m doing — if I have time to post or make a video, I do, and I’m always around on social media if anyone wants to get at me. I hope you continue to enjoy the blog and my content, and look for the next issue of the ‘zine very soon!
As always, thank you so much for reading. Stay safe and healthy.
Here’s a project I’ve been wanting to do for a while now, and I finally made it happen!
I’ve been keeping an eye on the Arcade 1up machines since they started improving them, and they’ve become quite popular among gamers for their easy mod-ability…modibility…mod…er…moddib…
They’re easy to put a Raspberry Pi in.
What I really wanted to do, though, was a tate mode, or vertical, version, with the idea of playing vertical shmups and old school games like Pac-Man and Galaga full-screen. Well, the Space Invaders Arcade 1up is the most affordable of all the A1up products, and I was up for a project, so away we go!
I made this video to show it off and explain some of my choices, which may seem a bit odd at first but make sense to me. Enjoy, and don’t forget to like and subscribe!
I took a lot of photos of the actual process, which I think may become a feature in issue 4 of the Retro Game SuperHyper fanzine, so if you’re interested in the guts of the project, look for that next January!
Last week, Netflix began streaming a new 6-part documentary series on the history of video games, titled High Score. Immediately, my Twitter and Instagram feeds were filled with the impressions of my fellow gamers who were watching it. Of course, I checked it out too — I had to, it’s my duty as a gamer — so, how highly does High Score score?Continue reading “High Score on Netflix”
Two video posts in a row? What’s this blog coming to?
I’d been on the lookout for a copy of Xenophobe for the Atari 2600, one of the later titles released in the system’s twilight years. Many of the copies you’ll find on eBay are from Europe, and are therefore the PAL format; of course, I was looking for a North American NTSC version, which is a bit harder to find. Well, I took a bit of a gamble on a sealed CIB copy from a seller here in the US, and I recorded the unboxing and the big reveal when I put it into my ol’ VCS and found out whether or not it was what I was looking for. Check it out!
If you like my videos, please don’t forget to click the Like button and subscribe to my YouTube channel! My numbers are tiny but every bit of encouragement helps!
There’s a new video on the Retro Game SuperHyper YouTube Channel! This time, I show off video game trading card wax packs from the 1980s!
If you were a kid during the Golden Age of video games, you probably ran across these more than a few times, and if you were like me, you bought ’em, played the scratch-off games, and stuck the stickers on everything you owned. Let’s revisit them, shall we?
I’m also thinking about turning this into an expanded pictorial in issue #4 of the RGSH fanzine, so stay tuned for more waxy memories!
Sometimes it’s crazy to think about how much time has passed in this gaming hobby. I can’t believe that it’s been almost 20 years since Supercade: A Visual History of the Videogame Age 1971-1984 was released in 2001. It seems like just yesterday that I brought it home and had it sitting prominently on my coffee table, to be frequently perused for at least the next year or two. How much stuff has happened in the world of videogames since then — heck, how much has happened in the world in general since then?!
Supercade, by Van Burnham, is itself an examination of the first significant span of video game history, from its inception as an experiment, to a new entertainment medium, to its golden age, and ultimately to the era of the industry crash in the US. A highly-respected tome amongst game fans and historians, Supercade runs well over 400 pages and is absolutely packed full of information amidst its vividly colorful layouts.
And now, in a new chapter in the history of video game…uh…history, Supercade is getting a sequel. Supercade: A Visual History of the Videogame Age 1985-2001 has just been successfully funded via Kickstarter (full disclosure: I’m a backer), and promises to pick up right where the original volume left off. So I thought now would be a perfect time to revisit the first book, to suggest to us what we can expect from its successor. Continue reading “Gamers’ Library: Supercade”