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Retro Game SuperHyper

A new blog about old videogames

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video games

Arcade 1up Tate Mode Mod

Here’s a project I’ve been wanting to do for a while now, and I finally made it happen!

I’ve been keeping an eye on the Arcade 1up machines since they started improving them, and they’ve become quite popular among gamers for their easy mod-ability…modibility…mod…er…moddib…

They’re easy to put a Raspberry Pi in.

What I really wanted to do, though, was a tate mode, or vertical, version, with the idea of playing vertical shmups and old school games like Pac-Man and Galaga full-screen. Well, the Space Invaders Arcade 1up is the most affordable of all the A1up products, and I was up for a project, so away we go!

I made this video to show it off and explain some of my choices, which may seem a bit odd at first but make sense to me. Enjoy, and don’t forget to like and subscribe!

I took a lot of photos of the actual process, which I think may become a feature in issue 4 of the Retro Game SuperHyper fanzine, so if you’re interested in the guts of the project, look for that next January!

Waxing Nostalgic

There’s a new video on the Retro Game SuperHyper YouTube Channel! This time, I show off video game trading card wax packs from the 1980s!

If you were a kid during the Golden Age of video games, you probably ran across these more than a few times, and if you were like me, you bought ’em, played the scratch-off games, and stuck the stickers on everything you owned. Let’s revisit them, shall we?

I’m also thinking about turning this into an expanded pictorial in issue #4 of the RGSH fanzine, so stay tuned for more waxy memories!

Gamers’ Library: Supercade

Sometimes it’s crazy to think about how much time has passed in this gaming hobby. I can’t believe that it’s been almost 20 years since Supercade: A Visual History of the Videogame Age 1971-1984 was released in 2001. It seems like just yesterday that I brought it home and had it sitting prominently on my coffee table, to be frequently perused for at least the next year or two. How much stuff has happened in the world of videogames since then — heck, how much has happened in the world in general since then?!

Supercade, by Van Burnham, is itself an examination of the first significant span of video game history, from its inception as an experiment, to a new entertainment medium, to its golden age, and ultimately to the era of the industry crash in the US. A highly-respected tome amongst game fans and historians, Supercade runs well over 400 pages and is absolutely packed full of information amidst its vividly colorful layouts.

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And now, in a new chapter in the history of video game…uh…history, Supercade is getting a sequel. Supercade: A Visual History of the Videogame Age 1985-2001 has just been successfully funded via Kickstarter (full disclosure: I’m a backer), and promises to pick up right where the original volume left off. So I thought now would be a perfect time to revisit the first book, to suggest to us what we can expect from its successor. Continue reading “Gamers’ Library: Supercade”

Steins;Gate – It’s About Time

OR: I Tapped ENTER For 30 Hours and All I Got Was This Lousy Ending

Since I recently time-traveled all the way back to the beginning of visual novels with Portopia, I figured I would check out this more modern title to see how the genre has evolved in all these years. Steins;Gate may be 10 years old already (in effect making it retro-ish), but since it’s about time travel, does it really matter? The game will make you think about things like that; at least, it did for me, as I finally got around to playing this now-legendary title for the first time. Or maybe I’ve been here before in a different reality, and it wasn’t my first time? (Yeah, it was, I’m just messing with you.) (I think.) Continue reading “Steins;Gate – It’s About Time”

PC Engine Mini: The RGSH Test

Well, two months after it was released, I’m finally getting to write about the PC Engine Mini. How is it?

Worth it. So, SO worth it. Continue reading “PC Engine Mini: The RGSH Test”

The Strange Case of the TG-16 Mini (UPDATE 5/14/20)

What in the Sam Hill is going on with the US launch of the TurboGrafx-16 Mini?

THE STORY SO FAR:

Continue reading “The Strange Case of the TG-16 Mini (UPDATE 5/14/20)”

State of the Blog Address 05.06.20

Happy belated 3.5 years to me! This coronavirus shutdown/stay-at-home thing has all our days blurring together, and I totally missed my usual April 16 date to post my annual half-year State of the Blog Address! As longtime followers may know, since the blog’s anniversary is on October 16, that means April 16 is the halfway point to another year online, so I like to step back and talk about where the blog is now, and my plans for the coming year. Continue reading “State of the Blog Address 05.06.20”

Shenmue III: FINISHED!

This morning, after 18 years of waiting, I finally finished Shenmue III. As I’ve referenced before, I am a huge fan of the original two Shenmue games, and an eager Kickstarter backer of this third part.

So obviously, the big question is: How was it? Well, I’ve got a lot to say. Continue reading “Shenmue III: FINISHED!”

Retro Game SuperHyper for Neo-Geo MVS Redefines Game Pricing!

I’ve been in a Neo-Geo mood lately — and with good reason! I am proud to announce the official Retro Game SuperHyper video game, exclusively for the Neo-Geo MVS arcade system! And wait until you hear the price! Continue reading “Retro Game SuperHyper for Neo-Geo MVS Redefines Game Pricing!”

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