This past week was E3! While this year was much different than past events, there’s still lots of news to share, including exciting retro gaming-related surprises. Let’s jump in!Continue reading “Retro at E3 2021 (and some other recent announcements)”
Today I was shocked and devastated to learn of the sudden passing of someone who can only be described as a pillar of the retro gaming community, Mr. Julius Viloria. Julius passed away today after suffering a stroke a few days ago.
Anyone who encountered Julius online — probably through Instagram or Facebook — knew him as sort of a super-collector, the guy who always had all the coolest new stuff, the coolest vintage stuff, the coolest custom stuff, and showed them off with the coolest, most colorful, and often funniest photos.
If you started actually communicating with him, you found out that he was a generous, helpful, enthusiastic video game fan who just loved being a part of it all. He and I traded arcade tokens a while back, and we’d just been chatting online a couple weeks ago about some arcade stuff. He was always ready with words of advice or encouragement.
I interviewed Julius for issue 4 of Retro Game SuperHyper fanzine. Before I even had a chance to send him a free copy, he ordered one for himself and showed it off on his social media — even though I’m just a rinky-dink, no-name fanzine. That’s the kind of excitement he had for video gaming and collecting, and the support he showed for his fellow gamers.
Julius’ sister has started a GoFundMe to help give him a proper memorial. Visit and donate HERE.
As a tribute to Julius, I would like to make his interview from my ‘zine available to all right here, for free. Please check it out and get to know him.
Game on, Julius.
A lot of gamers keep lists of all the games they’ve finished throughout each year. That’s something I’ve always kinda-sorta intended to do, but I’ve tried to keep them all in my head, and at my advanced age (I’m all of forty-damn-six, you little punks), that’s nearly impossible for my withered old brain.
So since the beginning of the year, I figured I can keep track of them right here in a blog post, which I’ll continually update! The latest games will be added to the top. (I’m not including re-playing old games I’ve already finished, like, say, Super Metroid or Mega Man.) So here goes–!Continue reading “FINISHED in 2021! (Updated: 5/26/21)”
Just when I said I wasn’t going to be making as many regular blog posts, here comes the return of Video Vinyl! Bet you didn’t see that coming!
Okay, so to follow that shocker, here’s a hot take:
There’s too damn much video game vinyl.Continue reading “Video Vinyl: Shadow of the Colossus and Actraiser”
You can always tell when it’s this time of year, because the blog gets kinda silent. You know I’m working on something — well here it is! The FOURTH big issue of Retro Game SuperHyper fanzine is available now!Continue reading “Retro Game SuperHyper Fanzine Issue #4 is OUT NOW!!”
Classic cute-’em-up Cotton is getting a reboot! Titled, appropriately enough, Cotton Reboot, and including the original X68000 version (which is pretty identical to the arcade version, from what I can tell) as well as an HD remake, the game is being issued by BEEP for PS4 and Switch in a variety of configurations. I’m excited!
By “a variety of configurations,” I mean a standard game-only edition, a box set including all sorts of bonus items, and a dee-luxe edition with all the box set stuff plus a cool throwback X68000-style case.
The X68000 version is the one I would love to have, but ultimately, I opted to buy just the game by itself. Why tho?Continue reading “Too Much of a Good Thing”
Today is Retro Game SuperHyper’s 4th birthday! Yay! You’re all invited to my party at Showbiz Pizza, tokens for everybody!
…If only, amirite? What a year 2020 has been. I obviously don’t need to get into the overall state of the world right now, but it has definitely affected my video game hobby and it’s been reflected somewhat here on the blog.
Midwest Gaming Classic got canceled this year, I canceled my trip to Tokyo, I haven’t been to any arcades, and some games and products have been delayed. The Replicade Dragon’s Lair machine, for instance, saw lots of setbacks in manufacturing and shipping. (Happily, they are finally, actually, really-for-real on the boat to the US right now, so we should be seeing that by the end of this month!)
But some good happened too — although it sucked that my job was shut down for two months, I did do a lot of blogging and gaming. The lack of arcade visits, I think, inspired me to do my Arcade1up mod project that I wanted to do. And I had time to get a head start on issue 4 of the RGSH fanzine, which is on track for January 2021!
Usually in these birthday posts, I talk about the site’s stats, how it’s doing, what my plans, are, etc. But this time, I think I’m just grateful to still be around to do what I’m doing — if I have time to post or make a video, I do, and I’m always around on social media if anyone wants to get at me. I hope you continue to enjoy the blog and my content, and look for the next issue of the ‘zine very soon!
As always, thank you so much for reading. Stay safe and healthy.
Here’s a project I’ve been wanting to do for a while now, and I finally made it happen!
I’ve been keeping an eye on the Arcade 1up machines since they started improving them, and they’ve become quite popular among gamers for their easy mod-ability…modibility…mod…er…moddib…
They’re easy to put a Raspberry Pi in.
What I really wanted to do, though, was a tate mode, or vertical, version, with the idea of playing vertical shmups and old school games like Pac-Man and Galaga full-screen. Well, the Space Invaders Arcade 1up is the most affordable of all the A1up products, and I was up for a project, so away we go!
I made this video to show it off and explain some of my choices, which may seem a bit odd at first but make sense to me. Enjoy, and don’t forget to like and subscribe!
I took a lot of photos of the actual process, which I think may become a feature in issue 4 of the Retro Game SuperHyper fanzine, so if you’re interested in the guts of the project, look for that next January!
There’s a new video on the Retro Game SuperHyper YouTube Channel! This time, I show off video game trading card wax packs from the 1980s!
If you were a kid during the Golden Age of video games, you probably ran across these more than a few times, and if you were like me, you bought ’em, played the scratch-off games, and stuck the stickers on everything you owned. Let’s revisit them, shall we?
I’m also thinking about turning this into an expanded pictorial in issue #4 of the RGSH fanzine, so stay tuned for more waxy memories!
Sometimes it’s crazy to think about how much time has passed in this gaming hobby. I can’t believe that it’s been almost 20 years since Supercade: A Visual History of the Videogame Age 1971-1984 was released in 2001. It seems like just yesterday that I brought it home and had it sitting prominently on my coffee table, to be frequently perused for at least the next year or two. How much stuff has happened in the world of videogames since then — heck, how much has happened in the world in general since then?!
Supercade, by Van Burnham, is itself an examination of the first significant span of video game history, from its inception as an experiment, to a new entertainment medium, to its golden age, and ultimately to the era of the industry crash in the US. A highly-respected tome amongst game fans and historians, Supercade runs well over 400 pages and is absolutely packed full of information amidst its vividly colorful layouts.
And now, in a new chapter in the history of video game…uh…history, Supercade is getting a sequel. Supercade: A Visual History of the Videogame Age 1985-2001 has just been successfully funded via Kickstarter (full disclosure: I’m a backer), and promises to pick up right where the original volume left off. So I thought now would be a perfect time to revisit the first book, to suggest to us what we can expect from its successor. Continue reading “Gamers’ Library: Supercade”
OR: I Tapped ENTER For 30 Hours and All I Got Was This Lousy Ending
Since I recently time-traveled all the way back to the beginning of visual novels with Portopia, I figured I would check out this more modern title to see how the genre has evolved in all these years. Steins;Gate may be 10 years old already (in effect making it retro-ish), but since it’s about time travel, does it really matter? The game will make you think about things like that; at least, it did for me, as I finally got around to playing this now-legendary title for the first time. Or maybe I’ve been here before in a different reality, and it wasn’t my first time? (Yeah, it was, I’m just messing with you.) (I think.) Continue reading “Steins;Gate – It’s About Time”